Do We Really Need Guided View?

Digital comics; what’s not to love? The colors are beautiful, the price (usually) can’t be beat, you can shove a stack of mid-’80s Justice League Internationals weightlessly into your tablet and bring them with you on the bus, and you can re-download everything later when you lose your tablet on that bus. But what’s up with guided view?

Reading a comic in guided view is like watching a flip book; each panel is essentially cut out of the page and pasted into its own page of a scrapbook. One has the option of ordering the “camera” to pull back at the end of a page so the entire thing can be viewed as it was meant to before jumping back in to the out-of-context single panel reading. Comixology’s version of the trick is particularly advanced (and apparently trademarked), occasionally allowing the panel to pan left or right so as to read multiple actions in a single panel in the proper order. I sometimes double-click into guided view because it makes a perfectly sized zoom for me when I want to inspect a Geof Darrow background for a couple hours. Otherwise, it renders pointless all the hard work that went in to designing the comic book page.

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